Monday, May 29, 2017

3D Class S3 Portfolio Project 1 Progress

Over the past two weeks, I finished all of my necessary assets, UVed, and began texturing

Here is my proxy scene in Maya with all assets completed

As I was moving forward and started to plan out my textures, I found this image to help with inspiration for colors and theme

And here is my scene so far in UE4

So far the textured objects are: desk, bookshelf, floor, ceiling, walls, trash can, wall stars

Objects not yet in engine: chair, jewelry box

Monday, May 22, 2017

3D Class S3 Portfolio Project 1 Plan Phase

For my first portfolio piece, I'm going to create a young girl's room. For the sake of scope, I will be focusing on one focal corner of the room featuring a desk, chair, and window.

I will be using this image by Brandon Martynowicz as inspiration

My plan for the four weeks are as follows:
Week 1: Modeling of scene assets
Week 2: UVs and begin textures
Week 3: If possible, add more assets. If not, continue with textures
Week 4: Finish textures, import into engine, create materials, any other last fixes

Monday, May 1, 2017

3D Class S2 Personal Project Final

Over the course of the last two weeks, I finished my personal project.

First here are the renders of the helmets in Substance Painter

I later used Photoshop and UE4 to create the emissive lights on the hemlets' visors

And here is the DJ Console in Substance

Here is my final scene in UE4

And here it is in motion to show the panning materials

And here are my models shown off in UE4