Tuesday, November 29, 2016

2D Class Week 14 Concept Round 04 (Final Color)

This week, I pushed on with the concepts for the Witch. Last week we decided on design number 3, so this week I took that design and redrew it with three different color palette concepts

Then I took the notes we received about our template for our concept sheets and redid the design.

I removed the monkey silhouettes and instead created a scene with tombstones in the foreground, and a hill and pathway, the witch's castle, and the moon in the background. I also cut off the border at the top to make room for two skulls and the page title.

In addition, I took the arches I created and made them thicker

Monday, November 28, 2016

3D Class Week 14 Creating An Environment Part 02

For our continued focus on environment art, this time our task was to create an environment within UE4 using the landscape tool. We first had to model and texture a set of rocks, then create a terrain in UE4, paint the terrain with at least three textures, and arrange everything together as an environment.

For my environment, I wanted to create something like a hidden cave oasis in the middle of a desert

First I sculpted the rocks. I decided to try and work without Maya this time, so I sculpted, retopologized, and UVed within ZBrush

Somewhat ironically, I had to use Maya to line up the low and hi res versions of the rocks

Then I went to Substance to texture them

And here are the rocks in Unreal

Next was the process of creating the terrain, applying textures, and arranging the rocks. Here is my material for the landscape:
For my landscape, I used four textures total. My brick and my stone texture from last week, fransico's rocky dirt texture, and Matt's sandy texture


Outside view:

Inside the cave view:

For the cave, I added a transparent plane for water and I added a few lights to help illuminate the area 

Bonus: To get the full effect of the environment, I captured a short video

Wednesday, November 23, 2016

2D Class Week 12 Concept Round (Value Pass 02)

For this week with the VR Oz project, we continued to iterate on our levels as always. Along with that, our assignments were to continue with the character and environment concepts with another value pass.

For my part, I did the new concepts for the witch

Along with that, I also redid the layout for our team's template pages

Then for the 3D Scene, I created new arches for inside the castle along with some sconces for set dressing

Monday, November 21, 2016

3D Class Week 13 Creating An Environment Part 01

This week we began learning how to make models for environments. We were tasked with creating two tiling geometry sets by first sculpting in Zbrush, fixing up the geometry in Maya, and texturing in Photoshop.

Here is what I sculpted in Zbrush for my first tile set:

These are my color, specular, and normal texture maps:

Here is my cleaned up and properly tiling mesh in Maya:

And here is the finished piece with it's textures applied:

And here's some fancy lighting with a bit of a witchy green glow:

Then I repeated the same process with my second set

Zbrush sculpt:

Cleaned up and tiling in Maya:

Textures created in Photoshop:

Textures added:

And here are both of my tiles pushed to Unreal:

Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

This week, for our Wizard of Oz project, I took the concepts for the Witch from last week and iterated upon them to get six new images. Then I added grayscale values to the images.

Monday, November 14, 2016

3D Class Week 12 Creating A Medium Complexity Character Part 03

This week we finished our medium complexity starfish dude(tte) project by creating textures and pushing it to Unreal.

For me, I began by taking my props and sculpting them in ZBrush. However, after struggling with the skirt for a few hours, I decided to scrap it altogether and start on a new prop. I present to you, the "Magical Girl KiraKira Sparkle Heart Love Miracle DokiDoki Happiness and Friendship Wand":

Despite losing her skirt, my Pretty Pretty Starfish Gal was determined to stay as Cute (tm) as possible

After that setback, I went back to Zbrush to sculpt the MagiWand (for short) and the hair bow

Then I was able to finally get started making my textures in Substance. I started with the Pretty Pretty Starfish Gal

Then I went about texturing the bow and MagiWand normally, but after making their normal textures,  I felt they were lacking, so I also made "dirty" and "worn" versions of their textures




I also went into Photoshop and created a texture for the eyes.

Then I imported the meshes and textures into Unreal and set up their Materials

Bonus: Here's her casting a spell with her "Magical Girl KiraKira Sparkle Heart Love Miracle DokiDoki Happiness and Friendship Wand"

Total work time:
11 hours