Here is the proxy version of my land of sweets level
Monday, March 20, 2017
Monday, March 6, 2017
This was our final week working on the Organic Bust sculpture. For this final turn in, we had texture our models and import them into Unreal.
After doing a bit of cleaning up on my UVs and rebaking my high res texture, I started texturing the bust
And here are my renders from Substance of the finished textures
Then I imported the model and textures into Unreal and created materials
And here is the final piece in engine
Monday, February 27, 2017
This week we had to resurface our organic sculpts and bake high resolution maps onto the low resolution models
First I did a bit more sculpting in Zbrush based on the comments I got last week, and to put more detail into the hair
Then I created my resurfaced model in Maya
(If you think resurfacing the hair did not take a very, very, very long time, you are wrong)
Then I UVed everything and took it into Substance for baking
Tuesday, February 21, 2017
This week, we had to continue the sculpt of our organic sculpt and we had to add a hard surface element to the bust.
As a reminder, here is the sculpture I am replicating
It's by JoynerStudio
First, I went to Maya to model my hard surface base
I brought it into ZBrush for subdivisions
Then I continued sculpting the bust itself
Monday, February 13, 2017
This week, we started the next four week project, which is modeling an organic sculpt. This is the image I chose to replicate:
Using that picture as reference, I went and sculpted in Zbrush, trying to get as close to the original as possible.
Here is my final sculpt
Monday, February 6, 2017
This time, we had to take our modeled guns from last week and resurface and texture them.
First I took mine into ZBrush to fiddle with the shape a bit, especially around the handle and "barrel" tip areas
Then I took the decimated high poly model into Maya for resurfacing
Then I went into Substance to bake the normals of the high poly version onto the low poly version
Finally I textured
I used an emissive for the laser energy
And here's the final composited image
Monday, January 30, 2017
Our assignment this week was to continue hard surface modeling with a more complex object. We were to pick a gun for reference and model it using Fusion 360, Maya, Zbrush, or any combination of the three.
This is the gun I decided to model.
Because I enjoyed it so much from last time and wanted to test what I'd learned, I decided to do the whole thing in Fusion 360 exclusively.
Here is the finished model in Fusion
Then I exported it into ZBrush for rendering
This is the final high res model