Here is my newly updated Bedroom scene with the finished bed
I especially focused on the comforter going from every step from marvelous to in engine
Here is the mesh Marvelous gave me. It was about 1 million tris.
And the completed version with redone textures
And here is it with the bake and textures from Substance Painter
I especially focused on the comforter going from every step from marvelous to in engine
Here is the mesh Marvelous gave me. It was about 1 million tris.
So I tried a bunch of different methods to retopologize it, but in the end what worked best for me was just doing it by hand with the quad draw tool in Maya. With this, I got it down to abotu 1,700 tris
And here is the lovely bake in Substance Painter
And the completed version with redone textures
I also finished off my headboard by first sculpting in Zbrush
Then I took it to Maya for retopo
And here is the full bed boxspring headboard thingy
And here is it with the bake and textures from Substance Painter
And here is the whole thing put together in UE4
No comments:
Post a Comment