Monday, March 27, 2017

3D Class S2 Class 10 Environment Project (Week II)

This week we continued with our environment project, now focusing on final meshes and creating textures.

Before I began any work, I decided to return to step 1 and change my idea for an environment. As it was, I wasn't excited about my last concept and I was having a hard time coming up with ideas for how to make it special. So instead of the "land of sweets" concept, I decided to go for a "super cute bakery". So we haven't ditched the sweets entirely, but I felt like there was more I could do and make an overall better piece with this idea.

So, I went back to the proxy stage to concept out my designs.




Then I added proxy first pass colors



After that I went into making high res versions of the models and some redesigning of the layout happened along the way.

This is my final environment in Unreal without textures



Then I made proxy textures and added materials to bring the environment to life



Monday, March 20, 2017

Monday, March 6, 2017

3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)

This was our final week working on the Organic Bust sculpture. For this final turn in, we had texture our models and import them into Unreal.

After doing a bit of cleaning up on my UVs and rebaking my high res texture, I started texturing the bust


And here are my renders from Substance of the finished textures





Then I imported the model and textures into Unreal and created materials


And here is the final piece in engine