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Monday, November 7, 2016

3D Class Week 11 Creating A Medium Complexity Character Part 02 Sculpting


This week we continued with the medium complexity character by taking our models into Zbrush for sculpting

First I took my last model and had to separate the dress from the body.

Then I added eyes and set up my image planes within ZBrush




Then I began sculpting. I create a custom brush to simulate weird skin pore texture





Then I continued until I reached my end product




Total work time: 7 hours

1 comment:

  1. Make sure to give a clear shot of the wireframe. We have some nice med and smaller detail, just need to tie it into the larger forms a bit more. Feels like the back of the character is more successful at this than the front.

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