This week we continued with the medium complexity character by taking our models into Zbrush for sculpting
First I took my last model and had to separate the dress from the body.
Then I added eyes and set up my image planes within ZBrush
Then I added eyes and set up my image planes within ZBrush
Then I began sculpting. I create a custom brush to simulate weird skin pore texture
Then I continued until I reached my end product
Total work time: 7 hours
Make sure to give a clear shot of the wireframe. We have some nice med and smaller detail, just need to tie it into the larger forms a bit more. Feels like the back of the character is more successful at this than the front.
ReplyDelete