This week we had to try out different concepting techniques while also moving forward with our Wizard of Oz project overall.
For my part of the project, I took the proxy model of the Witch from last week, took the comments I got about her from the last critique, and reworked her design to both look better and better fit our theme.
Old model:
New model:
And here is her with some dramatic lighting, for kicks:
As for the concepting techniques, I decided to try the toon shader techniques within Maya for the Witch's broom
Normal mesh:
With Toon Shader and Outlines
With dramatic lighting, again for kicks
No comments:
Post a Comment