For our final week working on the environment project, our assignment was to add vegetation
I first found three different images of vegetation to use and masked them out in photoshop. Then I took them to maya where I applied them as textures to planes, vertex painted them, and refined their shape
Then I brought them into UE4, created a material and material instances for them which included wind movement, and painted them on the terrain
I also went back and reworked some things for the level on top of the foliage. Other than redoing the colors of the sky, rocks, and sand texture, I also redid the textures for my sun and clouds to reflect a more realistic theme
I also went into World Machine and created a procedural landmass to put in the background of my scene
I baked the hi and low res meshes and textured it in Substance Painter before importing it into UE4
Finally, I removed the brick texture path and instead added a rock path made of geometry instead of texture
And here is the final environment
Work on the grass cards so they don't just look like flat cards. Still have a style mismatch on the rock path and the sky.
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