This week we had to resurface our organic sculpts and bake high resolution maps onto the low resolution models
First I did a bit more sculpting in Zbrush based on the comments I got last week, and to put more detail into the hair
Then I created my resurfaced model in Maya
(If you think resurfacing the hair did not take a very, very, very long time, you are wrong)
Then I UVed everything and took it into Substance for baking