Monday, February 6, 2017

3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)

This time, we had to take our modeled guns from last week and resurface and texture them.

First I took mine into ZBrush to fiddle with the shape a bit, especially around the handle and "barrel" tip areas


Then I took the decimated high poly model into Maya for resurfacing





Then I went into Substance to bake the normals of the high poly version onto the low poly version


Finally I textured




I used an emissive for the laser energy



And here's the final composited image



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