This time, we had to take our modeled guns from last week and resurface and texture them.
First I took mine into ZBrush to fiddle with the shape a bit, especially around the handle and "barrel" tip areas
Then I took the decimated high poly model into Maya for resurfacing
Then I went into Substance to bake the normals of the high poly version onto the low poly version
Finally I textured
I used an emissive for the laser energy
And here's the final composited image