Our assignment this week was to continue hard surface modeling with a more complex object. We were to pick a gun for reference and model it using Fusion 360, Maya, Zbrush, or any combination of the three.
This is the gun I decided to model.
Because I enjoyed it so much from last time and wanted to test what I'd learned, I decided to do the whole thing in Fusion 360 exclusively.
Here is the finished model in Fusion
Then I exported it into ZBrush for rendering
This is the final high res model
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