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Monday, January 30, 2017

3D Class S2 Class 03 Hard Surface Modeling Project (High res Section)

Our assignment this week was to continue hard surface modeling with a more complex object. We were to pick a gun for reference and model it using Fusion 360, Maya, Zbrush, or any combination of the three.

 This is the gun I decided to model.
Because I enjoyed it so much from last time and wanted to test what I'd learned, I decided to do the whole thing in Fusion 360 exclusively.


Here is the finished model in Fusion




Then I exported it into ZBrush for rendering


This is the final high res model





Monday, January 23, 2017

3D Class S2 Class 02 Resurfacing, Map Baking, And Substance Painter

This week, our task was to take last week's knife and add textures with Substance Painter.

First I took the exported model from Fusion 360 into ZBrush for decimation. Then I brought it over to Maya to for resurfacing into a low poly mesh



Then I UVed both the low res and decimated hi res models to bring them into Substance. I ended up having a lot of trouble with baking my high res mesh onto my low res. Still, I continued texturing.


The story behind my knife is that it's highly valuable and would probably be owned by a very wealthy person. It would be the kind of knife that's only for looking at, not using.

Here is the final render

Monday, January 16, 2017

3D Class S2 Class 01 Modeling In Autodesk Fusion 360

To start off the semester, we got to try out Fusion 360. In order to learn the program, we watched Isaac Oster's introductory videos and followed his Sample Project series to create a complex knife model

Here is my model in Fusion 360


This is after importing the finished model into Zbrush

And here are my composited renders

Overall I found myself enjoying this program. It's simple, straightforward, yet capable of doing so much in very little time. I hope to be able to continue to use Fusion 360 going forward