I started in Maya by setting up the scale to eventually import my proxy cannon into Unreal.
Once my scale was established, I set up my image planes as reference for building my model from concept art
Next I followed the instructional videos to model my proxy cannon
Finally, I imported it into a level in Unreal
Total work time: About 4 hours
Nice work on the model and the display of the work. We need to make sure we have a professional looking Maya turn in for the grey model along with the wireframes.
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