After cutting and sewing the UVs, I went to Photoshop to create textures. In total I had 4 different textures: water, cloud, sand, dirt, and grass which came in regular and flowery variants
I exported my cube as an FBX file then imported it and the textures into Unreal. Then I began to set up my base material and material instances with the different textures
Finally I constructed my floating island
Total time: about 10-12 hours
Turned out great, I might change the shape of the water on the bottom to match the shape of the island.
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