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Monday, October 17, 2016

3D Class Working in a Game Engine With Final Prop

This week we finished off the cannon by exporting the textures we made last week and pushed off the mesh and textures into Unreal.

I started by exporting the textures from Substance Painter for Unreal 4

Then I imported the textures into Unreal and created a new material to set them up

I created a material instance to change different parameters

 Here is a view of two meshes with different material instances

And here is the final mesh

Total work time: 2 hours


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