This week we finished off the cannon by exporting the textures we made last week and pushed off the mesh and textures into Unreal.
I started by exporting the textures from Substance Painter for Unreal 4
Then I imported the textures into Unreal and created a new material to set them up
I created a material instance to change different parameters
Here is a view of two meshes with different material instances
And here is the final mesh
Total work time: 2 hours
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